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Platforms

Strata runs wherever an adapter exists. Each adapter lives in a repository of its own:

Adapter Artifact Show a screen with One UI unit is
Swing Swing, in Strata-Swing strata-swing Strata.screens() on a StrataPanel, a JPanel, marked with setDefault() scale pixels
Vulkan Vulkan, in Strata-Vulkan strata-vulkan Strata.screens() on a StrataVulkan view, marked with setDefault() and recorded into the application's pass scale framebuffer pixels
Minecraft Minecraft, in Strata-Minecraft strata-minecraft-neoforge, -forge, -fabric or -spongevanilla Strata.screens(), shown in a vanilla Screen One GUI pixel, screen pixels divided by the GUI scale
Your engine Your engine

Screens written against the API run on every adapter unchanged, and Strata.screens().open(screen) opens them on every adapter. A few behaviors differ between engines, mostly in fonts, modifier keys, shapes, input devices and nine-slices; Platform differences lists what an adapter may decide for itself.

To run Strata on another engine or toolkit, such as JavaFX, see Writing an adapter.